Since living in Dusseldorf making a microscale version of the landmarks of Dusseldorf had to come sooner or later.
The landmarks are
Since living in Dusseldorf making a microscale version of the landmarks of Dusseldorf had to come sooner or later.
The landmarks are
This is stand alone piece as well an entity of something larger, eventually.
Off the Wall
Plastic Bricks
2016
3.6 x 4.9 x 4.8 cm, interlocked
The stand-alone-piece consists of two perfectly interlocking sides. The two elements have many different arranging possibilities. There is also a version with barbed wire added.
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There is a conceptual idea beyond the stand-alone-pieces. That is creating an installation consisting of 16 same ‘Off the Wall’ pieces while each one being individual as well as being part of a larger picture… Head over to the Kickstarter campaign to find out more.
Adding some spice to the space odyssey…
Bad Boys, 2016
Plastic Bricks, glue (& graphic edit)
6.2 x 9.9 x 8.5 cm
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Re-edit of a previous work for a stronger visual impact.
Virtual Fragment [re:edit], 2016
Digital edit (Processed with Mecabricks, Blender & Photoshop)
…out in the streets again!
Over the last few weeks I was working on an installation as part of the 40° Urban Art Festival 2016 in Duesseldorf. As working outside was dependent on the weather the whole progress was stretched over a few sessions.
I was prepared for a very short life time of the installation, but the actual half life was faster than expected. Like one day after doing one part of the door, already most of it was damaged or even stolen. It would have been nice to at least complete the installation before decomposition takes place. Therefore I had to post process the photos taken and merge them into one picture in order to show at least how it would have looked like.
Nevertheless it was fun and a great experience. People passing by were throughout positive and curious.
Frames & Layers, 2016
Installation
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more Street Art and Plastic Graffiti
Dwelling in the virtual depths of imagination beyond the restrictions of real world objects.
Disco Light, 2016
Digital edit (Processed with Mecabricks & Blender, HDR envirmonments by zbyg & Maxime Roz)
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