Re-edit of a previous work for a stronger visual impact.
Virtual Fragment [re:edit], 2016
Digital edit (Processed with Mecabricks, Blender & Photoshop)
Re-edit of a previous work for a stronger visual impact.
Virtual Fragment [re:edit], 2016
Digital edit (Processed with Mecabricks, Blender & Photoshop)
…out in the streets again!
Over the last few weeks I was working on an installation as part of the 40° Urban Art Festival 2016 in Duesseldorf. As working outside was dependent on the weather the whole progress was stretched over a few sessions.
I was prepared for a very short life time of the installation, but the actual half life was faster than expected. Like one day after doing one part of the door, already most of it was damaged or even stolen. It would have been nice to at least complete the installation before decomposition takes place. Therefore I had to post process the photos taken and merge them into one picture in order to show at least how it would have looked like.
Nevertheless it was fun and a great experience. People passing by were throughout positive and curious.
Frames & Layers, 2016
Installation
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more Street Art and Plastic Graffiti
Dwelling in the virtual depths of imagination beyond the restrictions of real world objects.
Disco Light, 2016
Digital edit (Processed with Mecabricks & Blender, HDR envirmonments by zbyg & Maxime Roz)
[Best_Wordpress_Gallery id=”40″ gal_title=”EtB_Disco Light”]
Now, after watching Vikings and having Shirow’s Orion in the back of my mind I finally managed to give shape to a long termed idea. The transcendence was given way by the echoing runes appearing in the aether…
The amalgamation with the monolithic brick creates a conjouring geometry. The spell cast extends the studs to pillars, supporting the halls of Valhalla.
Val Halla, 2016
Plastic Bricks, glue
3.8 x 10 x 5.3 cm
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